Saturday, January 18, 2014

R&D: Hopscotch [3] Top Three Hopscotch Ideas

We've narrowed it down to three ideas:

Idea 1: Players use sticks to compete over objects out of their reach to earn points.
[Excerpt from discussion log]
[Red] Yeah, you carry your sticks and fight over stuff outside of your area.
[Dev] So let me just make sure I understand. You want people to hop on one leg over large distances carrying pointy sticks? We need these people to live.
[Red] I guess this needs some work.
[Dev] No kidding.

Idea 2: Players must collect one of each of an array of objects. Course is set up to have a different hopping challenge to collect each kind of object.
[Excerpt from discussion log]
[Dev] What if people run into each other?
[Red] This is supposed to be a kids' game, right? Kids are springy. They'll just bounce.
[Dev] Good point.

Idea 3: Players have a stack of cloth squares that they take turns throwing onto the floor with the goal of making it into their competitor's territory.
[Excerpt from discussion log]
[Red] We could put wizards into this one! The cloth squares could be different spells. You could have attack spells, defense spells, move spells, summoning spells...
[Dev] You were the one who vetoed the Oculus/dance pad combo. "Keep it simple" you said. I could dig up the log if you like.
[Red] Fine, fine. I want to bookmark this for later, though.
[Dev] Noted.

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